We will run to score on every missed or made shot. In general:
1. 1-on-1 = Layup or a foul
2. 2-on-1 = Layup or foul(2 passes only)
3. 3-on-2 = Layup or short jumper
4. 5-on-3 = Go to secondary break
Here we are inbounding after a made basket. We will run a numbered break with each player having a specific job within the break.
5 takes the ball out of bounds and immediately looks up the floor to 2/3 running hard for a baseball pass and an easy score. If they are unavailable, 5 looks to 1 at the top of the key extended.
4 will act as a pressure release.
On the catch by 1, he immediately looks up to see the whole floor and passes ahead to the open man(2).
If the pass up the floor is unavailable, 1 will drive hard to the middle of the floor, continuing to look ahead to the open man.
4 will fill ball side and 5 will trail.
On the entry to 2, 4 will cut hard to the basket for the pass and layup. If 4 does not receive the pass, he clears to the ball side corner.
5 will fill the spot vacated by 4.
1 will sprint to high help side position on the perimeter.
3 is sprinting hard to the help side.
3 will follow the cut by 4 and cut hard from the help side to the basket. 3 will establish position at the rim looking for the entry pass and easy score.
If the pass to 3 is unavailable, the ball is quickly reversed to 5.
5 will initially give a quick look to 3 to see if an entry pass is available.
If 5 cannot enter to 3 he will quickly reverse the ball to 1.
On ball reversal:
3 will set high back screen for 5 and a potential lob pass for an easy score.
2 will down screen for 4 who is setting up his defender to the baseline for the screen
1 looks to 5 for the lob pass and easy score.
4 may curl, fill or flare for the skip pass.
2 will vacate to the corner following the down screen (our motion rules).
3 will fill to the three-point line.
On the pass to 5, 1 and 2 will sprint to defensive floor balance.
3 and 4 will crash the offensive glass.
If the pass is not made to 5, the following will take place:
5 will finish his cut to the rim and then sprint to play inside pick-and -roll with 1.
3 and 4 will down screen for 2 for a possible kick off of 1's penetration and to occupy the help side defense.
Submitted by: Mike Curta
Category: Fast break